It LIVES! Multiplayer LIVES!

Well, as mentioned, coming soon was multiplayer. When is soon? Now! Don’t expect a miracle of a new game, this will require some tweaking before it works well. Several bugs have already been spotted and many features present in regular campaign mode are currently absent from multiplayer mode.

Also of note, previously it was mentioned the test would be LAN only – that has proved not to be the case. IP connect is available, though no server browser. You’ll need to ensure port 14242 is open to be connected to if you wish to connect over the internet. LAN connections should work using the default ‘Auto’ in the IP field. There is a dedicated server option, but it is far less tested that the Client-Server version and may not work as well. Up to four player are supported – but testing has largely taken place with 2. More may prove more buggy.

With that disclaimer out of the way, some lighter news. OreSome is now available on GamersGate as well as Desura. Hopefully more services will follow in the future – Steam Greenlight still remains one possibility.



As to the future, multiplayer will be expanded over the coming weeks, along with efficiency and bug fixing. As the game becomes more stable, new features will be brought back to the fore, including new missions and the last couple of missing research upgrades. The most important of these will be ‘Plan Mode’, which will let players drop whole ships in campaign mode if they have the resources. It may or may not contain some automation and AI options, though that is as yet undecided.

v0.50 (Version Number Jump)
Added EXPERIMENTAL MULTIPLAYER. Currently allows up to 4 players, with access to all bots and frames from the single player. The rest of the items in the game will be added over time. You’ll find that this first version is buggier than a vast bugs’ nest of giant bugs all bugging out together, but that too will change rapidly. LAN play certainly works, and internet based IP connect may work for some, depending on player’s PC and router settings. Updates should be back to being more frequent from now on.

Go forth, meet each and burn one another’s optics out with lasers, curious androids!


Welcome, Player 2… And Others

So, you may have noticed a brief break in patches – that’s for a reason – the game hasn’t been sucked into a black hole or anything. In point of fact, coming soon is the first prototype multiplayer for OreSome. It will be, to begin with, LAN only and only cover Bots and Frames – no enemies or terrain. Up to four players is the current line of thinking. This mode will grow over time to encompass the normal singleplayer game world. There may or may not be other game modes depending on ease of implementation and on demand.

The other thing you might have spotted is the new trailer – the old teasers were looking a touch dated, and this one gives a much better idea of the current state of the game.

After the basic multiplayer component goes in, most likely there will be another short round of bug fixes and efficiency improvements, before finally some new missions and content can be added. Since the last news post, there has been just one patch, detailed below.

Added Cooldown for bonder bot grav missile to prevent accidental discharge
Added Journal text for several undocumented features
Improved OreStruck sprites
Fixed Yellow tech tree journals
Fixed Refinery framerate when many refineries in use
Fixed Crash when physics body is dropped inside another physics body
Fixed Bots in active control channels correctly turn towards mouse
Fixed Rare crashes

Laters, curious androids!