So, about that stuff.

Community member theguywhogamesalot posted a video – this news post is a bit late so it’s a touch out of date now, with some of the issues fixed, but he’s kindly said he may do a few more videos in future showing off new features as they come. In other news, the wikia continues to grow and progress via patches continues unabated.

With only cosmetic particle effects left, efficiency and stability improvements are in progress. Also, the first tiny hooks to build multiplayer with are going in – depending on how difficult this proves to be, the mode may arrive sooner, or later. In any case, there’s lots more content still to come.

v0.30
Added Superweapon effects (just a few cosmetic effects left now)
Added bioform beam and attack effects
Fixed Binder bot beams now correctly removed when target bot dies

v0.29
Added Many new particle effects for bioforms
Added Moving eyes for bioform bosses
Fixed Asyncronous save corruption

v0.28
Added Lidgren networking library for eventual multiplayer
Added Option to allow drill to fire straight – holding mode modifier key (shift by default) allows the previous turning ability
Added EM convert particle effect
Changed Tutorial text changes to make it clearer how to do certain tasks
Changed Made a command frame available to be found early on to teach players about controlling frames
Changed Planet shadows more pronounced
Changed Ore graphics more subtle, less neon
Balance Probe price reduced to 10 Green 1 Pink ore from 10 Pink
Improved Swarm bot efficiency
Fixed Death screen alerts when a save cannot be loaded instead of displaying default text
Fixed Tentacle physics bodies not being cleared up on death
Fixed Swarm bots don’t overshoot their target

v0.27
Added New Wormhole flash and first few bioform particle effects
Fixed Weird catapult parts physics jiggle, better hit recognition
Improved Experimental change to region generation method, hopefully should be smoother
Improved Star and planet particle speed improvements

As always, much more to come. Maybe it won’t be long before curious androids can meet one another in multiplayer? I wouldn’t bet too much on it though… We’ll see.

Wiki Magic

Community member svleur has been busy creating some new media, including the brief Let’s Play shown below. Another nice early game showing for the new player. Continuing that theme, we now have a wikia:

Oresome.wikia.com

There’s lots of good stuff there, including guides to using some of the basic kit. If you feel like helping out, there’s plenty more that can usefully go on! Thanks to svleur for setting it up and ataaron for other additions.

There’s been a bunch of new patches, mainly to bring in the new particle effects, which are mostly prettier now. Some are still a work in progress and a handful remain to be readded, but that’s coming soon. More urgently though will be efficiency improvements and major bugfixes and these are coming sooner.

Changelog:

v0.26
Added Super frame particle effects, only a handful missing now
Balance Reduced tractor beam movement and explosive wall cost to 2% (!) of previous
Fixed Several binder bot visual bugs
Fixed Rocket abilities destroying themselves when the builder is moving fast
Fixed Quests and other items spawning too close to start location
Fixed Sound death loop
Fixed Particles not updating properly in some circumstances

v0.25
Added New frame particle effects – only super frames and bioforms left to replace
Fixed Command hardpoint disconnect crash
Fixed Grav frame repelling black holes when attempting to farm ore from them
Fixed Sound effect loop bug when entering menus

v0.24
Added New particle effects for flash, bridger bot, solar frame
Fixed Crash due to too many particles
Fixed Region generation crash in some parts of The Edge
Improved Hitches should be less frequent and severe. More performance increases to follow shortly

v0.23
Added MAJOR Particle Engine Changes – majority of effects are converted, but some remain to be readded or improved over the coming days. There may be a few new bugs here and there for the moment, but this change will allow much greater efficiency and stability in future. Many effects look nicer too, though this is not yet universal.
Added Override for XNA graphics card check – may allow those older graphics cards to play where they previously couldn’t
Fixed Save graphic scales with zoom properly
Fixed Game no longer restarts upon resolution change
Fixed Blaster bot should target enemies more effectively

Now go be memorised by the new pretties – but don’t head into the light, curious androids!, it’s probably a sun and they burn.