We need a new Particle Engine in here, stat!

Riddler Gaming has a new first impressions gameplay video up of OreSome. They raised some fair points, particularly about the game needing more help systems and tutorials.

Since they had a few problems working out a couple of basics (due to said lack of help systems), here’s a few tips:

Firstly, greyed out stuff in the buy menu is stuff not yet researched.
Second, in the video they have problems buying bots – they just need to be dropped in the bluish circle around the builder, rather than just anywhere on screen.
Third, frames need researching, though rebalancing will occur later, making them easier to get hold of.

Some of the bugs they’ve noted are gone now, others will be in future.

New changelogs, bringing many upgrades and bug fixes. As always, much more to come – though new features won’t be going in for a week or two, to focus on bugs and efficiency.

Added Swarm Select research journal
Added Hotkey for last used ability
Improved Spawn logic, much more to do here
Fixed Building ‘ghost’ now correct size on all zoom values
Fixed Research screen resolution bug
Fixed Destroyed tentacle crash
Fixed Welded hardpoint ‘wobble’ (maybe)
Fixed Swarm Select now only needs right click to be held to work

Added Waypoint savingAdded Waypoints appear on world map
Fixed Island.Add physics bug (Possible fix – post in forums if still seen)
Fixed Waypoints not being assignable
Fixed Auto-mine load crash

Added Basic waypoint system. Waypoints don’t save yet, will in next patch.
Added New research screen
Fixed Research bars wrong height
Fixed Resolution issues
Fixed Wormholes should spawn further away from other objects

Added Rudimentary ‘Game Over’ screen
Added Saving icon during quick and auto save
Added ‘Continue’ option available on main menu
Added Dumping ore into normal stars sometimes causes them to change colour
Changed More particle effects moved to new system, efficiency and memory usage improved
Changed Power frame ‘pulse’ to be more obvious
Fixed In game UI now resolution independent
Fixed Game didn’t restart after resolution change
Fixed Research after loading crash bug

As to the next few tasks, the Particle Engine OreSome uses is Mercury 3.1 – but a few inefficiencies and features have made an upgrade to 5.0 necessary. Unfortunately, the old version’s particle effect aren’t compatible, so they need remaking, which takes time. Hopefully you’ll be patient with a brief lack of patches. We will return to your regularly scheduled patchitude shortly, hopefully with a more efficient and prettier game. After this, it’ll be full speed ahead on knocking out bugs and slowdowns.

See you later with some new pretty particles, curious androids!


News and Patches Abound!

Gaming blog Dad’s Gaming Addiction have a preview of OreSome up here
They also did a cool mini-playthrough vid, which shows off a few things quite nicely. It mainly covers early game stuff, but it’s a nice taster session.

In game related news, the Alpha is now up to 0.18, as of now. To give you some idea of how fast things are changing, here’s the last week’s changelogs:

Added New research journal
Changed Asteroid ore so that red and yellow ore are more common
Changed Particle effects moving to more efficient method – should improve both processor and memory consumption (begun change, not yet complete)
Dropping quests into gaps, not near things
Fixed Memory improvement – out of memory error should be much less likely.
Fixed Minor quest related bugs, text
Fixed Plan bugs – several bases/ships caused crashes when loaded, now functional, others minor improvements
Fixed Quest waypoint persisting after death
Fixed Three harpoints attaching together
Fixed Wormholes causing save corruption/crashes/wormholes loading attached to wrong planetoid
Fixed Wrong bot selected on load
Fixed Minor bugs and several very infrequent crashes
Right click bugs

Added Dump ore ability from ore menu
Added Research journals
Added Warning when bot full of ore – ore menu background turns red
Changed Welding hardpoints allowed when ore menu open
Fixed Command hardpoints invisible
Fixed Multiple instances of game no longer allowed
Fixed Non-English language save corruption bug
Fixed Redemption upgrade detaches binder bots on respawn
Fixed Redemption upgrade flash particle effect
Fixed Unjoint crash bug
Fixed Welded hardpoints not saving/loading

Added ‘Static’ mode for shipyard
Added Escape exits all menus
Added More journal entries
Added Notification opens appropriate journal item when journal opened
Added Quick save/load key rebind
Added Tooltips for buttons
Balance Overloader buffer bot ability WAY too expensive, reduced by 2500% (!)
Fixed Auto save
Fixed Bot related save corruption
Fixed Menu key rebind bug
Fixed Power sparks invisible

Added More research journals
Added Notifications, replacing rubbish white text pop ups. Further improvements to come shortly
Added Resolution support for 1920×1200
Added Rudimentary error log, created upon crash in save directory
Added Showing research points required for next unlock
Balanced Binder bot no longer requires any ore to make short range binds to other bots
Fixed Another save corruption bugFixed Binder graphical bug at short distances
Fixed Ore mining crash bug
Fixed Research unlocking too early

This is by no means the end. In the next week, we have several new features coming that should make players lives easier.

The research menu is getting a revamp, and all the menus are being better optimised for all resolutions.
Waypoints will be added to the map screen, helping you find and save your way.
Game over screen showing at least what killed you and hopefully a few amusing stats.
Finally, in addition to the usual bug fixing, the particle effect system is under refurbishment, which should improve performance and stability.

See you in the next world generation, curious androids!