Some of you will know all this, if you’ve been paying attention to Twitter (and similar), but for others:
The Game Guide was begun, found at the top under Guide. I’ve been adding to it daily, and it now describes more than half of the units. I’ll keep expanding this with all of the units, as well as gaming fundamentals when they’re all in.
Added new video, a brief tutorial for Shipyard Mode. It’s very basic, but there will be more soon.
New Q&A up with Thunderbolt Games here
Shipyard v0.6 was released, fixing a number of bugs and adding the AI Zone Frame. Available from the Downloads section as usual.
Found Bugs (in v0.6, list will be updated as more are found):
Saving while full screen causes problems – fixed for next version
Efficiency bugs – improved for next version
Ore Panel updating – improved (again) for next version
Crash when very large number of frames on screen – not locked down yet, hopefully will fix for next version
Nuke Frame crash – refixed for next version
Added mouse panning (for shipyard mode only) for next version
Advice: When building something big you want to keep, save often. This is an early version, there are still going to be crashes, unfortunately – fewer with each version though.
Shipyard Mode is available from the downloads section. It is the sandbox designer for creating enemies and encounters in OreSome. This is an early release, so I’m afraid you’ll have to expect bugs. I hope it gives you a little taster of what’s to come though!
It lets the player drop in pretty much any of the items in the game, from suns to enemies and save the designs. If people make anything interesting, all they have to do is send me the save file, and I can poke it into the game in mere minutes. I’m hoping that’ll give OreSome a community that really feels involved with the game.
This is the first release of any kind for OreSome. Please bear in mind, it’s early days yet – if you come across any bugs, it’d be a great help if you could send me a report. I’ll post them up here for public knowledge.
It’s also kind of learn as you go – there will be a guide posted this week, but until then, I hope you can muddle through.
Issues with Integrated Graphics Cards (game won’t start) – possible fix up on downloads page.
Crash on ‘Probe’ ability – fixed for next version
Crash on resize tool with certain objects – fixed for next version
Crash on Nuke Frame explosion – possibly fixed, available next version
Crash on Deleting a sun inside Capture Claw – fixed for next version
Music doubling bug – fixed for next version
Number of horrible Move Tool bugs – fixed for next version (I hope)
Hardpoint disconnection issues – fixed for next version
BaseAsteroid Plan error – fixed for next version
Ore Panel problems – much improved