The Gravity of the Situation

Gravity is something I’d like to get into OreSome. Certainly Black Holes will have it. Stars and planets may well too. It’s many a question of how exactly it will work and how much effect it will have on gameplay. I want the worlds to have movement and fluidity, but there are performance cost associated with gravity – I certainly can’t use the gravity in Farseer, the physics engine I’m using (unless I’m missing something).

So, this will go on the pile of things to do down the line, and the pile of ‘things to think through more’. Watch this space, I guess/

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s