Blasted Time Management

I was intending to get a video up every week – that obviously hasn’t been the case so far. It’s a vicious circle, wanting to build the game quickly, but doing so removes the time to make videos to show off the progress. Fortunately, there will be something up this week, and plenty more soon. I want to cut a teaser trailer as well, though that may take a little longer.

I’m thinking of a private beta with most of the (now 90 researches strong!) tech tree and a small fraction of the story in around one month, and there ought to be media to accompany that. Then again, time is a fickle mistress, and who knows what the future holds.

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